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At the start an instructor will teach you and assign a target.
Here you have our selection of Axe Games, sorted by difficulty: Easy/ Medium/ Hard
Recommended: By teams or as a couple
Difficulty: Easy
Details: Whoever gets 15 points first in the same number of shots wins
Recommended: By teams or individually
Difficulty: Easy
Details: One shot per turn, whoever gets to exactly 21 points first wins. If you go over, you go back to 13
Recommended: by teams or individually
Difficulty: easy
Details:
Each team must match all the predetermined numbers on the board 3 times, placing 1 mark each time a number is matched. Once a team has hit a number 3 times, that number is “locked in” and then available to score (if playing for points). Once both teams close a number, the number is “dead” and will do nothing for either team that hits it for the rest of the game.
Only numbers from 1 to 3 should be closed
If you hit 5 you can put 2 marks on the bullseye on any number the shooter chooses
If you hit 7 you can put 2 marks on the bullseye on any number the shooter chooses
The first team to get all the numbers wins.
Recommended: individually or in teams
Difficulty: low
Details: each of the lines that form the drawing of the hanged man is a game, the players face each other in games of 1 throw, the game is lost by the one with the worst score, the one who loses draws a line of the hanged man in a notebook and the hangman loses the game.
Recommended: Individually or in teams
Difficulty: Medium
Details: Each team must hit all the numbers on the dartboard from lowest to highest and then in reverse order, from highest to lowest. The first team to complete it wins.
Recommended: by teams or individually
Difficulty: medium
Details:
“X” and “Y” are decided based on the time available and the skill level of the party.
Every time a player scores points, that number of points is added to their team’s total score.
👉 If a team hits 5, they can choose to add the 5 points or change their score with the opposing team.
The first team to get the exact number of “X” points wins the game and if they go over “X” they lose “Y” points.
Note: This game can be played by starting at 0 and playing to “X”, or by starting at “X” and subtracting points until they reach 0.
Recommended: By teams or individually
Difficulty: Medium
Details:
1=T
3=O
5=N
One throw per turn. Whoever manages to form the word TONTO in order according to the equivalence of each letter, wins. The loser will be the TONTO (FOOL).
Recommended: by teams or individually
Difficulty: medium
Details:
The first player to have all the letters that make up the word “S’hacha” loses.
It is randomised who is the first player to start by performing each participant, the one who obtains the highest score chooses to start or who starts.
The second thrower has to match the result of the first one, otherwise he receives a letter.
If the second thrower equals the result of the first, he becomes the first thrower.
Recommended: by teams or individually
Difficulty: medium
Details:
Each team must match all the predetermined numbers on the board 3 times, placing 1 mark each time a number is matched. Once a team has hit a number 3 times, that number is “locked in” and then available to score (if playing for points). Once both teams close a number, the number is “dead” and will do nothing for either team that hits it for the rest of the game.
Only numbers from 1 to 3 should be closed
If you hit 5 you can put 2 marks on the bullseye on any number the shooter chooses
If you hit 7 you can put 2 marks on the bullseye on any number the shooter chooses
When a team closes a number, that number of points is awarded to that team with each subsequent hit (for example, if 3 are closed, every 3 team hits thereafter earns them 3 points).
Once both teams close the same number, the number is “dead”. Nothing happens if either team reaches a dead number.
The first team to close all the numbers and get a higher score wins
Grades:
The game is not over once a team closes all of their numbers. If a team has it all closed but fewer points, the game must continue until that team meets all the criteria to win. Additional points can be scored on numbers the opposing team has yet to close, and can always be scored on bullseye and blue points.
You shouldn’t rush your pitchers. If one team has a tight number and the other team hit it twice, you will have to decide whether you favor offense or defense. You have to deal with the scores simultaneously, instead of awarding the points/closing out the shooter who throws first.
For example: Team A has 4 close, Team B has two 1’s. Favoring the offense means that if a Team B player hits their third 1, the Team A player only gets that shot as their last chance to score on 1’s.
Recommended: by teams (maximum 6 people)
Difficulty: medium
Details:
Players begin by tossing to determine which number is assigned. The number they match is their assigned number.
Two players on the same team cannot have the same number. If a player hits a number that has already been assigned to someone on his team, that player must shoot again (2 shots max, then rotate) until he hits a unique number.
Number assignments shouldn’t take too long. If it gets too long, feel free to use other methods to assign players their numbers.
Although there is some strategy for choosing a number, there is no clear advantage to any part of the board. The player assigned the number 5 (bullseye) will be harder to kill, but it will also be harder for him to become an assassin.
Depending on the number of players, not all available numbers will be allocated.
Each player starts with 3 lives.
Players start by targeting their own number assignments.
When a player dials his own number twice, he becomes a “killer”. When a “killer” reaches the number of a player on the opposing team, that player loses a life.
The game ends when one team eliminates all the players of the opposing team.
Recommended: by teams
Difficulty: medium
Details:
This game is played with two teams: humans and zombies.
All players except 1 start on the human team. The only player is the zombie (Patient Zero).
The game involves launching 1 zombie against 1 human at a time. Traditionally, zombies cast first.
There are 3 possible outcomes per game:
Humans win: Humans get the difference in points (if zombies hit 5 and humans hit 7, humans get 2 points).
Zombie wins: the human player becomes a zombie (joins the zombie team)
Draw: no points awarded, human remains human
Zombies win if all human players become zombies (zombies never win or need points).
Humans win by reaching a predetermined total score (usually 21 points, 16 for smaller groups)
Variants:
The Antidote: The 7 serve as antidotes for the human team, allowing them to bring a zombie back to the human team (excluding Patient Zero).
Zombie Killer: Humans must get the exact predetermined sum of points (21 or 16) in order to win. Humans cast first. Gives a slight advantage to the zombie team.
Recommended: by teams or individually
Difficulty: medium
Details:
“X” and “Y” are decided based on the time available and the skill level of the party.
Every time a player scores points, that number of points is added to their team’s total score.
👉 If a player says out loud which point he is going to (point value), he receives double points for that throw (for example, saying a 3 and hitting the 3 awards 6 points). Failure awards 0 points
The first team to get the exact number of “X” points wins the game and if they go over “X” they lose “Y” points.
Note: This game can be played by starting at 0 and playing to “X”, or by starting at “X” and subtracting points until they reach 0.
Recommended: by teams or individually
Difficulty: medium
Details: one shot per turn. The first to reach 21 wins. If you get to 13 you have to hit 5 on the next roll or you go back to 0. If you go over 21 you go back to 13.
Recommended: by teams or individually
Difficulty: medium
Details:
Create a 5×5 grid in the notebook and assign 4 numbers (1-3-5-7) on the grid in a random pattern.
Designates which team/player will shoot first (they will shoot first for the entire game).
Each player throws once, if both players hit the same number, the player who throws first gets to choose which place he catches on the grid.
The first team to get five in a row (down, across, or diagonally) wins!
Si el das al 7 puedes eliminar una marca del otro equipo en la cuadrícula.
Recommended: by teams or individually
Difficulty: medium
Details: In this ax throwing game, teams start at 0 points and play to exactly 50. Landmine numbers are set along the way at 15, 25, 35, and 45. Landing on a mine sets the caster’s team back by 10 points from the number they started on (ex. starting at 22 and pinning at 3 adds up to 25, which would send the team back to 12). Mines are common to both teams. Once a mine is hit, it’s safe to do so for the rest of the game (like real mines, they can only explode once!). One throw per team. If you go over 50 nothing happens.
Recommended: by teams
Difficulty: hard
Details:
the objective of the game for the Indians is to reach 15 positive points and the objective of the Vikings is to prevent that from happening by subtracting points from the Indians and reaching 15 negative points, for example: the Indians score 5 and the Vikings 1 would be: 5 -1=4.
The Indians win when they reach 15 or more positive points.
The Vikings win when they reach 15 or less negative points.
Matchups Matter! Players with similar skill levels will get similar points, making the game progress slower/competitive
It matters who shoots first, as there is point subtraction involved. Traditionally, the team that scored most recently shoots first (even if it has a lower point total). It is recommended to change who throws first each turn.
Recommended: Individually
Difficulty: hard
Details: If you are right-handed you can only use the left hand and if you are left-handed, the right. Whoever gets the score 1-3-3-1 in the least number of tosses (right to left or left to right) wins!
Recommended: by teams or individually
Difficulty: hard
Details:
“X” and “Y” are decided based on the time available and the skill level of the party.
Every time a player scores points, that number of points is added to their team’s total score.
👉 If a team hits 7, it subtracts 7 points from the opposing team.
The first team to get the exact number of “X” points wins the game and if they go over “X” they lose “Y” points.
Note: This game can be played by starting at 0 and playing to “X”, or by starting at “X” and subtracting points until they reach 0.
Recommended: individually or in teams
Difficulty: very hard
Details:
Each team must hit all the numbers on the bullseye from lowest to highest and then again in reverse order.
In other words, each team must hit left to right 7-1-3-5-3-1-7 .
El primer equipo en completar el ciclo gana.
Recommended: by teams or individually
Difficulty: hard
Details:
Each team must match all the predetermined numbers on the board 3 times, placing 1 mark each time a number is matched. Once a team has hit a number 3 times, that number is “locked in” and then available to score (if playing for points). Once both teams close a number, the number is “dead” and will do nothing for either team that hits it for the rest of the game.
Only numbers from 1 to 5 should be closed
If you hit 7 you can put 3 marks on the bullseye on any number the shooter chooses or score 7 points.
When a team closes a number, that number of points is awarded to that team with each subsequent hit (for example, if 3 are closed, every 3 team hits thereafter earns them 3 points).
Once both teams close the same number, the number is “dead”. Nothing happens if either team reaches a dead number.
The first team to close all the numbers and get a higher score wins
Grades:
The game is not over once a team closes all of their numbers. If a team has it all closed but fewer points, the game must continue until that team meets all the criteria to win. Additional points can be scored on numbers the opposing team has yet to close, and can always be scored on bullseye and blue points.
You shouldn’t rush your pitchers. If one team has a tight number and the other team hit it twice, you will have to decide whether you favor offense or defense. You have to deal with the scores simultaneously, instead of awarding the points/closing out the shooter who throws first.
For example: Team A has 4 close, Team B has two 1’s. Favoring the offense means that if a Team B player hits their third 1, the Team A player only gets that shot as their last chance to score on 1’s.
Recommended: by teams
Difficulty: hard
Details:
Each “innings” consists of one team “batting” and the other “fielding”, and then vice versa. Players go through their rotation so that the same “pitcher” and “hitter” pitch to each other until the hitter is put out or reaches base.
This game is not for everyone! It can be very fast or it can be extremely tedious. Exercise good judgment when deciding whether or not to play this game with a group, and don’t commit to too many innings (3 is usually a good place to start, you can always add additional innings from there).
The thrower always throws first, always aiming for the bullseye. The batter throws second, trying to beat the pitcher’s score. This results in three possible scenarios:
The pitcher has the highest score: the batter is out. Both pitcher and batter rotate, next 2 pitchers step forward.
Batsman Has Highest Score: Batsman advances the number of bases which is the difference between the scores (*bullseye counts as 5 points in this game). This advances any other runner already on base by the same number of bases. This concludes the turn, the next two casters step forward.
Example 1: There is a runner on 2nd base, the pitcher throws a 2, the batter throws a 3. The batter “singles” and goes to 1st base, the 2nd base runner advances to 3rd base.
Example 2: There are runners on 1st base and 3rd base. The pitcher throws a 3, the batter throws a bullseye (5 points). The batter “doubles” and goes to 2nd base, the runner from 1st base advances to 3rd base, and the runner from 3rd base reaches home and scores a run.
The batter ties the pitcher’s score: this counts as a strike, both players pitch again. If this happens three times in a row, the batter is out and the next two pitchers step forward.
We hope you enjoy our selection of Axe Games that you can try at our Urban Safari venue, for this you just have to book an Axe Throwing session.
All of these games have been tested and designed by axe throwing experts to make your axe throwing experience as wild and safe as possible.
Please do not try these axe throwing games before you have received the corresponding training from our instructors at our facility at Urban Safari on Calle Delicias, 9 in Madrid.
In case you cannot go to our Axe throwing Centre, we leave you a link on how to throw axes so that your experience is optimal.
If you can think of more axe games or that you think should be included in this selection, do not hesitate to contact us.